Date: 25 April 2026 (Saturday)
Venue: Function Room, TAR UMT
Target Group: Primary and Secondary School Teachers
Number of Participants: 21 (6 groups, 3-4 participants per group)
The STEAM Outreach for Educators: A Community Service Initiative was successfully conducted on 25 April 2026 at TAR UMT. The workshop aimed to enhance teachers’ knowledge, skills, and pedagogical approaches in integrating Science, Technology, Engineering, Arts, and Mathematics (STEAM) into classroom teaching. The workshop held on Saturday, 25 April 2026, was a resounding success, filled with energy, innovation, and collaborative learning. This full-day program brought together 21 enthusiastic primary school teachers, grouped into six dynamic teams, to explore and experience hands-on STEAM education strategies.
The event received an enthusiastic response from participants, who were highly engaged and actively involved in all activities throughout the day. The workshop emphasized hands-on learning, collaboration, and real-world problem-solving aligned with 21st-century education.
In slot 1: STEAM Introduction
This session provided participants with foundational understanding of STEAM education, focusing on its importance in modern curricula. Participants explored the Framework for Developing Teacher Competency in STEAM and identified relevant approaches for classroom integration.
In slot 2: Computational Thinking
Participants were introduced to Computational Thinking (CT) concepts, including decomposition, pattern recognition, abstraction, and algorithm design. Through guided activities, teachers applied logical thinking skills to solve problems systematically, enhancing their confidence in integrating CT into teaching practices. Participants were introduced to Computational Thinking (CT) through the use of NAO Robot programming. Using the Choregraphe software, teachers explored the concepts of decomposition, pattern recognition, abstraction, and algorithm design in a visually engaging way.
In slot 3: Engineering Design Process
This session emphasized the integration of Science, Mathematics, and Technology through the engineering design process. Participants engaged in hands-on tasks, enabling them to understand and apply design thinking steps effectively in teaching and learning. Participants not only showcased their creative designs but also reflected on how similar engineering tasks could be adapted into classroom projects to inspire young learners.
In slot 4: Project-Oriented Problem-Based Learning
The final session served as the highlight of the workshop. Participants worked collaboratively in groups to solve real-world problems using a Project-Oriented Problem-Based Learning (PoPBL) approach. They designed and developed innovative prototypes, applying STEAM concepts and critical thinking skills. The final and most competitive session of the day was the Smart Flood-Resilient House Project. Working in groups, participants brainstormed solutions and built functional prototypes of flood-resilient homes. The ideas ranged from elevated structures to water sensor-based response systems. A judging panel assessed the projects based on innovation, practicality, teamwork, and presentation. All groups demonstrated outstanding creativity and teamwork, making the competition both exciting and inspiring.
Facilitator Team
The success of the workshop was supported by a dedicated team of facilitators:
Associate Professor Dr Tan Tong Hock (Team Leader)
Associate Professor Dr Chin Wan Yoke
Assistant Professor Dr Chong Kam Yoon
Assistant Professor Dr Kee Boon Hui
Ms Yip Xue Ni
Ms Joan Hau
Ms Lee Shee Chia
Mr Wong Wai Zhong
Mr Chee Keh Niang
Ms Fong Wai Sham
Ms Loo Bee Wah
Ms Yap Saw Teng
Ms Chong Voon Niang
Evaluation and Feedback Analysis
Feedback collected from participants indicates a high level of satisfaction with the workshop.
Overall Findings
The evaluation results show that most indicators achieved average scores above 4.3 out of 5, reflecting strong effectiveness in workshop delivery.
Key Results
Workshop Organization: 4.74
Understanding of STEAM Importance: 4.74
Hands-on Activities Engagement: 4.58
Facilitator Effectiveness: 4.79 (highest)
Application to Classroom Practice: 4.53
Strengths Identified
Well-structured and organized workshop
Highly engaging and interactive hands-on activities
Strong facilitation with clear explanations
Effective integration of STEAM concepts into practical tasks
Areas for Improvement
Computational Thinking confidence (4.16) – participants may benefit from additional guided practice
Engineering Design Process clarity (4.32) – more time or scaffolding could improve understanding
Time suitability (3.89) – slight improvement needed in scheduling
Conclusion
The STEAM Outreach for Educators 2026 workshop was a successful and impactful program, achieving its objectives of enhancing teachers’ knowledge and skills in STEAM education.
Participants were highly engaged, demonstrating excitement and active participation throughout all sessions. The hands-on approach, combined with real-world problem-solving and collaborative learning, contributed significantly to the effectiveness of the workshop.
The strong evaluation results further confirm that the program was well-received and beneficial. With continued refinement, particularly in computational thinking practice and scheduling, this initiative has great potential for expansion to a wider audience across multiple campuses.